![]() However, if you take too long they'll have become impregnated, and even though they can still rejoin your squad, it won't be long before they inform you that they “don't feel good” and an Alien bursts from their chest. Find them within a certain period of time they will rejoin your squad as if nothing happened. Additionally, if a member of your team is taken down by a Xenomorph you'll have the opportunity to find them cocooned somewhere in the mission. It makes for quick continues and mitigates the frustration that might come from harder fights. When one dies you'll be able to choose another to pop in and take his place in the same spot where you died before. For example, your team is made of four members. To combat this, WayForward has added an interesting death and teammate system which allows you to budget lives in the same way you would in a bullet-hell game. Aliens will have no problem charging at you from both the ground and the ceilings, making quick work of your character unless you have a certain propensity for using the dodge button. Enemies are tough to kill and aggressive. The tension does begin to eclipse when the enemies start showing up but it is no less a hair-raising experience. Startled, while playing a DS, and being bathed in the bright lights and exorbitant noise of PAX. For example, during my playthrough I was startled, out loud, by a cat jumping out of a steam vent. ![]() The latter is the most impressive because I find it amazing that WayForward has been able to make a game for the DS which is truly a tense, and decidedly frightening experience. It has everything you would expect from a Metroid experience the large non-linear explorable map, the upgrading of weapons to allow access to previously inaccessible areas, and all the atmosphere and tension we have come to expect from an Aliens experience. To put it simply, Aliens: Infestation plays like an amalgamation of Metroid and Shadow Complex, expect transpose Metroids and soliders with Xenomorphs. Suddenly, there I was standing behind a booth, the buzzes and cheers of PAX slightly dulled, a much taller man standing over me, and I was playing Aliens: Infestation. Looking more like a small gun magazine than a game -probably a prototype developer copy- he put it into the DS and switched the handheld on. “I have it right here!” he said, as he pulled me to the side of the booth and revealed a large gray card from his pocket. That sudden awareness that within the whirlwind of normalcy going on around you, you were about to do something completely against the grain. For a split second I had that feeling in my stomach you experienced when you were a teenager, and you realized that something illegal was about to happen in your presence. He was reaching hurriedly into his pocket, he was smiling, his eyes alight with excitement. “He wants to see Aliens: Infestation!” she shouted over her shoulder, prompting a tall man to appear from behind the booth adjacent to us. “Hi, I feel it within the nexus of my gaming bones that here, somewhere, you have Aliens: Infestation” (I actually said that), and with an impassioned “Oh yes!” the woman pulled a slightly worn DSi XL from a drawer and called over her associate. Not seeing it amongst the behemoth Rise of Nightmares and House of the Dead: Overkill booths, I made my way to the small Sega help desk. I had suspected that the game had to be somewhere at the show and so I made my way to the Sega area of the convention. And before you think I'm taking some artistic liberty here, I can assure you this is not an exaggeration. The game wasn't being shown as much as it was being trotted out by request, behind the larger booths, like a drug dealer finding that dark spot behind the Port Authority to show you his wares. To say that 'through my street smarts and roguelike abilities I was able to find WayForwards new Aliens DS game' is a little more accurate. To say that I 'had the chance' to play WayForward's new Aliens DS game is a bit of a misnomer.
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